![]() ![]() ![]() Some weapons have elemental affinities, of which there are four total. There's pretty much something for everybody in the game's nearly infinite weapon stockpile. On top of some types of weapons packing exclusively random stats, some are ranged and some are melee - and some still are magical. Some, such as fist weapons, have no procedurally generated options and will always have the same stats while weapons such as hammers, daggers, and so on always have random stats. Starbound is packed with weapons both procedurally generated and specifically designed. This guide is going to cover the specifics of the game's weapons and how the system works, as it can be kind Players who gave the game a rest during its extended beta period and newcomers alike can and do come into the game and find themselves a little confused over all the new weapons and how they work. Combat is as big of a part of Starboundas it's ever been, if not more so with the game's new bosses and sub-bosses. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |